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Gambling Among Teens and College Students

The increasing prevalence of information and technologies is making people use the computer and the Internet more often in daily life. Many personalities are looking for relaxation, and they find games as a way to spend their free time. Some people can manage their time playing virtual games, while others become addicted.  There are more and more students among this game-addicted audience. This situation is like selling your soul to the devil, as gambling distracts students from doing homework, and only EssayShark can save them by writing essays. The amount of high-school students that are playing increases each year, as statistics say.

After many years of discussion about the legitimacy of such a concept as computer addiction, psychologists recognized it as a pathological attraction, belonging to the group of non-chemical addictions. This problem goes hand in hand with gambling.

The difference between ordinary computer games and gambling is that for the former, you don’t have to pay. But if there are such rules, when you have to give your money in exchange for promises of winning a bigger amount next time, be careful of that adventure. Gambling activity is defined by legislation which varies through laws but tends to refer principally to the concepts of the consideration, chance, and prize. Specifically, the act of gambling involves staking something of value, usually a monetary sum, upon a future unexpectable event not under the person’s control or influence or the outcome of a contest of chance, with understanding that the person or someone else will receive a monetary sum or something of value in the competition of a specific outcome. Gambling among teens and college students has become a big international problem. It is straightforward to get hooked, but it is too hard to get out of it. The issues concerning social behavior and emotional conditions still do not reassure scientists.

Beyond difficulties that adolescents experience alongside their gambling behavior, gambling during adolescence is associated with the development of psychiatric and medical problems in adulthood. Gambling among adolescents is associated with a range of psychiatric symptoms (e.g., anxiety, depression, low self-esteem), delinquent behavior, and use of alcohol and other drugs. It is better to understand adolescent gambling as soon as possible to reduce concurrent problems and later negative consequences related to problematic gambling behavior. 

Studies in the UK, Germany, and Canada have reported higher past-year youth engagement in simulated gambling rates, including rates between 5 and 38%, depending on the activity. A 2016 Canadian study said that free play Internet poker was prevalent among male adolescents (14.6%). A 2017 Canadian study reported that 9% of youth had played a simulated version of poker, and 5.3% had played a non-poker gambling simulation. A 2017 German study reported that 38% of youth had engaged in simulated gambling in the past year. A 2017 UK study said that 11% of youth aged 11-16 years had played online gambling-style games, including 4% in the past week.


What influence do gambling-like elements and simulated gambling in games have on children and adolescents’ gambling behavior? In summary, there is the fact that simulated gambling in adolescence increases the risk of money gambling in adulthood. This tentative relationship has been observed in studies of simulated gambling in the home environment and in cases where there is a clear path for progression from the simulated activity to the monetary version. 

Anyway, gambling is the responsibility of those who play. Whether it concerns the personal money of students and their success, a person can spend it the way they want.